Damarcus Holbrook ___ 510-499-8485
Dholbrook@Blizzard.com or firstname.lastname@example.org
Senior World Builder/ Level Disign/ Artist/ at Blizzard Entertainment
Level Disign/ Maya 3D Max Photoshop Art Rage Z-Brush UDK 3 Forge Engine
Blizzard Entertainment, March 15th 2014 – Present
(WarLords of Draenor)
Senior World Builder/ Level Design/ Artist/
In Warlords of Draenor I was-
- Responsible for taking World Zones & Game Player Areas that I designed from White Box to Final Art.
- Responsible for A major POI in Nagrand ( THE HIGH MAUL RAID https://www.youtube.com/watch?v=NzuHhPITdyU ) from start to finish.
- other POI's in the max level in Nagrand.
- More to come!
Red 5 Studios
Senior World Builder/Artist/ Team Lead Oct. 2012- March 8th 2014
- Responsible for taking World Zones & Game Player Areas from White Box to Final Art.
- Assisted Art Director in setting world building standards and practices.
- Conducted reviews of work and gave feedback to World Building Team.
Art Director May 2012 – Oct. 2012
- Onsite contractor with major game studio in Tokyo.
- Director of Outsourcing for all environment art assets.
- Directed, coordinated, and trained a team of artists located in India in the development and creation of key assets in Client's new proprietor Engine.
38 Studios/ Big Huge Games
Project Copernicus; Kingdoms of Amalur: Reckoning
World Building Supervisor/Manager Nov. 2006 – May 2012
- Directed a team of 45 artists.
- Created and implemented World Building art standards.
- Designed all White Box Zones.
- Responsible for all map reviews, lead principal reviews, zone layout reviews, and multiplayer design interaction.
Sony Online Entertainment
World Builder April 2005 – Sept. 2006
- Created Layouts Levels for PS3 titles, including all props.
- Responsible for look and feel of the levels.
From Russia with Love
3D Artist March 2004 – March 2005
- Independently created all vehicles and boss battle vehicles.
- Crafted two single player and two multiplayer levels from whitebox to finish.
Half Life 2
3D Environment Artist/Concept June 2003 – Sept. 2004
- Prop modeling.
- Set Piece Architecture.
Big Red Pixel Motion Picture VFX Santa Monica, CA
3D Modeler -2002-2003 The League of Extraordinary Gentlemen
- Prop modeling.
College for Creative Studies, Detroit, MI B.A., Fine Arts - 2002
23592 Windsong # 25C, Aliso Viejo, CA. 92656